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Exploring World-building in Overte

·319 words·2 mins
Overte Videogames
Luĉjo
Author
Luĉjo
Studanto kaj via loka esperantisto
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I’m honestly surprised by how easy it is to make an Overte world and just how feature rich the software is. I’ve started making my own test world Labtopia which is hosted on my Raspberry Pi! How cool is that?

First tutorials
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I started with watching Charles Zhang’s tutorial series on Overte, which gives you a very grasp of the very broad toolset that Overte provides. Overte is not built in any game engine (VRChat for example is built in Unity), it’s a C++ game engine on its own and I’m surprised by how powerful it is.

I was really not sure where to start first, so I asked for advice in the official Matrix room and got help with entering my Raspberry Pi world. Because of NAT you have to access it with the following address locally:

hifi://192.168.0.101:40102

where 192.168.0.101 was the local address of my Raspberry Pi. By the way also access your server settings on your Pi with your PC at http://192.168.0.101:40100/. If your router supports double NAT traversal and UPD hole punching, you don’t need to open your port for others to join your world.

Next up was the tutorial by Keeshi. How do you add stuff? Where do you begin? This is all shown in the in the forum post which also has a corresponding video:

However, after creating the .json file with the floor, I started directly adding objects like the skybox or exported from blender into the game and directly create new things, add scripts and it’s crazy how quickly you can make a world. The next step is to watch the Overte scripts tutorial (I haven’t watched it yet) and then I’m starting with many and many Blender tutorials.

What about Unity? You don’t need it. You don’t need any extra proprietary software. Blender and Overte are perfectly sufficient on their own. There’s a lot more to come soon :)

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